This could possibly break my self-imposed fast on MMOs.
I'm not ashamed to admit that I played the grand daddy of MMORPGs, Everquest, for a few years. It wasn't the first, but it was certainly the biggest until World of Warcraft came along. I was out of that world long before then, though.
The appeal of MMORPGs is not hard to define. The idea of a persistent world in which players can develop an avatar, form relationships, and take part in the stories in that virtual space is more than enough to lure in many people. Each MMORPG has its own quirks and features that expound on those basic principles.
A few things soured me on the genre. The biggest one is the implicit requirement to play with others. It may come as a surprise to some people that don't know me, but I'm a loner by nature. Stacy keeps me in circulation so I don't lapse too far, thanks baby. Reaching a point in the game that required me to join a group of complete strangers just to play further only served to encourage me not to play.
"But Scott," I hear you say, "Didn't you have friends that you could play with?"
Yeah, those friends would invariably either play at different times or play to the point where our avatars were no longer able to group together. "Sorry, man. I'll hang out with you for a little while though! Wait, my guild is raiding a dragon's lair, gotta go! Have fun!"
Wheeeee!
"No," you say, "That's not what I was going to say. Why not take that as an opportunity to make new friends, blah, blah, blah?"
Maybe you didn't read the paragraph where I said I'm a loner by nature? I've got friends and family. I don't need any more, especially not the kind that are obsessed with an online game like Ever
Knowing that there was content in the game I would never see without spending hours and hours doing repetitive actions was even more disappointing to my completist nature. The game got to the point where it was a chore to sign on and kill the same monster over and over until I was strong enough to repeat the process with the next monster. I play games to have fun. When the game is no longer fun, I put it down.
So I put down Everquest. I also decided that the whole MMO lifestyle was not for me. I have other demands on my time that preclude devoting the amount of time required to really explore such games. Give me something like Mario Galaxies where I can play a few levels and turn it off, confident in the fact that when I turn it back on, I'll be able to pick up where I left off and eventually complete the game.
Even better, give me a game like LEGO: Star Wars with replayability that keeps me coming back for more and more. I'm eagerly awaiting LEGO: Batman and LEGO: Indiana Jones. You can imagine why the following article has piqued my long-dormant curiosity in the MMO realm.
LEGO Universe
The idea that I can build anything I can think of in the game and then export it to real life LEGOs alone is enough to get me to try the game out. Even if the MMO part sucks rocks, I could totally get into that part. I just hope they don't withhold the good LEGO bricks for people that complete crazy multi-part quests that require teaming up with complete strangers and performing the same actions over and over again.
Cuz then LEGO Universe can go to ****.










